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Objective: This study aims to describe the application of the discovery learning model assisted by online news media and the form of improving the knowledge of listening to news texts for grade VII MTs. Mambaul Ulum students for the 2025/2026 school year. Methods: This study uses the Clas…
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Objective: This study aims to describe the implementation of the Project Based Learning (PjBL) model, supported by audiovisual media, in teaching news writing, as well as to improve the writing skills of seventh-grade students at SMP Negeri 2 Singgahan. Method: This study employed a Class…
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Objective: This study aims to describe the implementation of the Wind Car Project as a simple, contextual, and low-cost strategy for integrating STEAM (Science, Technology, Engineering, Arts, and Mathematics) into the Grade 4 elementary school curriculum. Method: The research employed a d…
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Objective: Penelitian ini bertujuan untuk mengetahui efektifitas penggunaan media interaktif Canva dan Palipa terhadap pembelajaran Pancasila dengan materi Simbol Pancasila dan penerapannya di Sekolah Dasar. Method: Pendekatan penelitian yang diterapkan bersifat kuantitatif dengan design …
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Objective: Penelitian ini bertujuan untuk mengevaluasi dampak penggunaan platform digital Canva Site terhadap penguasaan konsep siklus air pada siswa sekolah dasar. Method: Menggunakan pendekatan kuantitatif dengan desain Pre-Experimental (One-Group Pretest-Posttest), studi ini melibatkan…
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Objective: This study aims to develop media in the form of description cards based on character values to enhance the speaking skills of seventh-grade students in junior high school. The media development follows the ADDIE model, encompassing the stages of analysis, design, development, i…
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Objective: This study aims to describe the profile of elementary students’ psychomotor abilities in science learning based on their learning styles. Method: A qualitative research method with a phenomenological approach was employed. The subjects consisted of six students from Muhammadiya…
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Objective: This study aims to investigate the role of the Canva application in enhancing creativity among senior high school students. Method: Employing a Systematic Literature Review (SLR) approach, the research utilizes secondary data obtained from national journals and books. Data were…
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Objective: This study aims to explore the role of traditional stilt walking games (egrang) in enhancing motor balance among elementary school children. Method: A Systematic Literature Review (SLR) approach was employed, utilizing secondary data sourced from theoretical texts, scientific p…
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Objective: This study aims to explore the role of Sedekah Bumi (earth alms) as a means of preserving local wisdom within Javanese society. Method: Employing a Systematic Literature Review (SLR) approach, the research analyzes secondary data drawn from national journals and scholarly books…