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Objective: This study aims to examine the effect of understanding the awareness of classroom Facilities and Infrastructure on the learning comfort of students in the Educational Management Study Program at Surabaya State University (UNESA), class 2024 E. Method: A quantitative research ap…
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Objective: This study investigates the impact of student activeness in classroom discussions on their understanding of learning materials. Method: A quantitative correlational approach was employed, involving 40 students from Universitas Negeri Surabaya. Data were collected through observ…
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Objective: This study aims to examine the relationship between the duration of social media usage and the sleep quality of students in class 2024C. Social media plays a significant role in students’ daily routines as a source of communication, entertainment, and information; however, prol…
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Objective: This study aims to investigate the impact of pedagogical competence on teacher performance at SMK YPI Darussalam 1 Cerme. Method: A quantitative approach was employed, utilizing questionnaires as the primary data collection method. A total of 30 active teachers participated as …
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Objective: This study aims to describe the application of the discovery learning model assisted by online news media and the form of improving the knowledge of listening to news texts for grade VII MTs. Mambaul Ulum students for the 2025/2026 school year. Methods: This study uses the Clas…
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Objective: This study aims to describe the implementation of the Project Based Learning (PjBL) model, supported by audiovisual media, in teaching news writing, as well as to improve the writing skills of seventh-grade students at SMP Negeri 2 Singgahan. Method: This study employed a Class…
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Objective: This study aims to describe the implementation of the Wind Car Project as a simple, contextual, and low-cost strategy for integrating STEAM (Science, Technology, Engineering, Arts, and Mathematics) into the Grade 4 elementary school curriculum. Method: The research employed a d…
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Objective: Penelitian ini bertujuan untuk mengetahui efektifitas penggunaan media interaktif Canva dan Palipa terhadap pembelajaran Pancasila dengan materi Simbol Pancasila dan penerapannya di Sekolah Dasar. Method: Pendekatan penelitian yang diterapkan bersifat kuantitatif dengan design …
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Objective: Penelitian ini bertujuan untuk mengevaluasi dampak penggunaan platform digital Canva Site terhadap penguasaan konsep siklus air pada siswa sekolah dasar. Method: Menggunakan pendekatan kuantitatif dengan desain Pre-Experimental (One-Group Pretest-Posttest), studi ini melibatkan…
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Objective: This study aims to develop media in the form of description cards based on character values to enhance the speaking skills of seventh-grade students in junior high school. The media development follows the ADDIE model, encompassing the stages of analysis, design, development, i…