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Objective: This study aims to develop learning tools based on the ECIRR (Elicit, Confront, Interpret, Resolve, Reinforce) model for colloidal material to enhance students' science process skills. Method: The research employed the ADDIE development model, encompassing Analyze, Design, Deve…
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Objective: The proliferation of digital technologies has transformed educational practices globally, including the way writing skills are taught and developed in higher education. In Uzbekistan, higher education institutions are increasingly integrating digital tools into academic instruc…
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Objective: The purpose of this study is to: (1) investigate the use of interactive multimedia as a medium for physics learning, (2) investigate interactive multimedia models that can be applied in physics learning. Method: This research used a qualitative method with a literature approac…
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Objective: This study aims to describe the use of traditional snacks as a mathematics learning medium based on ethnomathematics in elementary schools. Method: This study uses a qualitative descriptive approach with ethnographic methods. Data was obtained through exploration, documentatio…
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Objective: This study investigates the integration of computer science and information technology (IT) education to enhance students’ media competence, a critical skill in an era marked by rapid digitalization and widespread misinformation. Method: Employing a mixed-methods approach, the …
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Objective: Since 2016, public, private and confessional owned Universities within Bamenda, the Metropolitan capital of the North West Region of Cameroon have struggled to sustain their tri-function mission of teaching, research and community outreach; amidst a raging conflict – the Anglop…
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Objective: This study aims to evaluate the effectiveness of implementing the Problem Based Learning (PBL) model in improving students' learning outcomes on the topic of potential and kinetic energy in Class X at SMK Putra Perdana Indonesia. Method: The research was conducted through two …
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Objective: Project management is essential across industries for achieving strategic objectives efficiently and effectively. Modern organizations operate in dynamic environments that demand timely delivery, budget adherence, and high-quality outcomes, relying on structured project manage…
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Objective: This pilot study investigated the impact of the Simon Says game on attention and listening skills among 16 males from Al-Moallem Elementary School, students aged 8–9 years in Diyala, Iraq. Method: The study employs a pre-experimental design to measure changes in attention and l…
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Objective: This study examines the relationship between a Competency-Based Curriculum (CBC) and the employability skills of graduates from the Department of Curriculum and Pedagogy at the University of Bamenda, Cameroon, in response to increasing unemployment and underemployment among uni…