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Objective: This research aims to develop and implement educational game media from used goods in learning environment-based physical education for early childhood. Method: The approach used is Research and Development (R&D) with the ADDIE development model consisting of five stages: a…
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Objective: The shift to online learning during the COVID-19 pandemic presented significant challenges, particularly in delivering complex material such as Reproductive Biology, which involves abstract and visually rich concepts. Infographic-based learning media, which combines visual and …
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Objective: The purpose of this study was to obtain data on improving science learning outcomes on the classification of animals based on the type of food through the picture and picture type interactive learning model. In class IV students at SDN Teluk Pucung III, North Bekasi. Method: Th…
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Objective: This study aims to conduct a comparative analysis of Physics materials and assessment formats between the Independent Curriculum Phase F (Indonesia) and the Cambridge International A-Level Physics (9702). Method: A qualitative content analysis was employed to examine curriculum…
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Objective: This study aims to examine the influence of endurance and time management on the tendency of procrastination in memorizing the Qur'an among female students of SMP IT Luqmanul Hakim. Method: The approach used is quantitative with descriptive research type. The subjects in this s…
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Objective: This qualitative descriptive study aims to describe the process and impact of implementing a structured and aesthetic note-taking strategy to optimize students' motivation to learn science. Learning motivation is a crucial factor that often declines due to monotonous learning m…
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Objective: This study aims to analyze the effectiveness of Project-Based Learning (PjBL) in enhancing the creativity of Phase B students (Grades III and IV) at SDN Pekayon 11 Pagi. Method: A quasi-experimental design with a mixed-methods approach was employed in this study. Data were coll…
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Objective: This conceptual article aims to explore how boarding schools can integrate the LSTEAM (Law, Science, Technology, Engineering, Art, and Mathematics) model to develop globally competent students who are ethically grounded and culturally rooted. Method: Through a literature review…
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Objective: This study aims to examine the relationship between the Joyful Learning approach and the application of Flipped Classroom-based applications to student engagement and learning outcomes at the elementary school level. The problems raised focus on the effectiveness of the integra…
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Objective: This study aims to describe and analyze the effectiveness and challenges of using social media as a medium for da'wah in Islamic religious education, particularly in enhancing religious awareness. Method: Employing a library research approach, this study draws upon books, peer-…